Monday covers this lecture introduces game design document creation using the MDA framework (Mechanics, Dynamics, Aesthetics) and explores Unity's Event Game Toolkit for implementing game systems including collection, puzzle, and combat mechanics. Wednesday focuses on students presented their spring break projects featuring particle systems, shaders, and cut scenes, followed by an in-depth exploration of Cinemachine camera controls and the event system documentation.
This lecture introduces game design document creation using the MDA framework (Mechanics, Dynamics, Aesthetics) and explores Unity's Event Game Toolkit for implementing game systems including collection, puzzle, and combat mechanics.
Watch Full Lecture →Students presented their spring break projects featuring particle systems, shaders, and cut scenes, followed by an in-depth exploration of Cinemachine camera controls and the event system documentation.
Watch Full Lecture →