Monday covers this lecture covers Cinemachine camera systems for cutscenes, Unity terrain creation with Substance Painter textures, and building animated water shaders using shader graph with noise patterns and custom material controls. Wednesday focuses on this lecture covers particle system fundamentals, event sequencing, post-processing effects, and student project presentations showcasing various environmental scenes with particle effects, lighting, and shader work.
This lecture covers Cinemachine camera systems for cutscenes, Unity terrain creation with Substance Painter textures, and building animated water shaders using shader graph with noise patterns and custom material controls.
Watch Full Lecture →This lecture covers particle system fundamentals, event sequencing, post-processing effects, and student project presentations showcasing various environmental scenes with particle effects, lighting, and shader work.
Watch Full Lecture →