Monday covers this lecture covers comprehensive project planning for the final game development phase, including timeline management, event flow mapping, and visual style considerations. Students learn to create detailed schedules and understand Unity's event system architecture. Wednesday focuses on students presented their MDA analyses of existing games and shared their original game design documents, covering diverse genres from puzzle games to horror experiences. The instructor provided technical feedback and implementation guidance for each project.
This lecture covers comprehensive project planning for the final game development phase, including timeline management, event flow mapping, and visual style considerations. Students learn to create detailed schedules and understand Unity's event system architecture.
Watch Full Lecture →Students presented their MDA analyses of existing games and shared their original game design documents, covering diverse genres from puzzle games to horror experiences. The instructor provided technical feedback and implementation guidance for each project.
Watch Full Lecture →