Monday covers this lecture covers advanced Unity lighting techniques including procedural and HDRI skyboxes, reflection probes, and baked lighting for indoor scenes. The second half focuses on particle systems, covering sprite creation, randomization, environmental effects, and interactive particle events. Wednesday focuses on students presented their 3D modeling and texturing projects using Substance tools, followed by troubleshooting common issues and a detailed tutorial on Substance Modeler's primitive workflow and ID mapping in Substance Painter.
This lecture covers advanced Unity lighting techniques including procedural and HDRI skyboxes, reflection probes, and baked lighting for indoor scenes. The second half focuses on particle systems, covering sprite creation, randomization, environmental effects, and interactive particle events.
Watch Full Lecture →Students presented their 3D modeling and texturing projects using Substance tools, followed by troubleshooting common issues and a detailed tutorial on Substance Modeler's primitive workflow and ID mapping in Substance Painter.
Watch Full Lecture →