Monday covers this lecture covers the complete Substance workflow including Community materials, Sampler for creating custom materials, and Painter for texturing 3D models. Students learn to integrate these tools with Unity and understand the importance of UV mapping in the pipeline. Wednesday focuses on students presented their interactive Unity projects featuring dialogue systems, physics interactions, and environmental design. The second half covered advanced Substance workflows including multi-part assets, texture sets, and SDF modeling in Substance Modeler.
This lecture covers the complete Substance workflow including Community materials, Sampler for creating custom materials, and Painter for texturing 3D models. Students learn to integrate these tools with Unity and understand the importance of UV mapping in the pipeline.
Watch Full Lecture →Students presented their interactive Unity projects featuring dialogue systems, physics interactions, and environmental design. The second half covered advanced Substance workflows including multi-part assets, texture sets, and SDF modeling in Substance Modeler.
Watch Full Lecture →