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AVC 200 • Spring 2026

Week 5

Building Games & Interactive Systems
February 18, 2026
Monday was a holiday – No class

Week Overview

This lecture covers building Unity projects into executable applications, setting up interactive objects with hover effects, implementing dialogue systems, and creating object spawning mechanics for game development.

Unity Build Interactive Objects Dialogue System Tri-planar Shading Object Spawning Bool Tool
Wednesday
February 18, 2026

Building Games & Interactive Systems

This lecture covers building Unity projects into executable applications, setting up interactive objects with hover effects, implementing dialogue systems, and creating object spawning mechanics for game development.

Watch Full Lecture →
1
Game Building Process
0:00 Introduction and Setup
7:17 Building Games in Unity
12:20 Build Profiles and Settings
17:34 Build Process and Troubleshooting
32:03 Sharing Built Games
2
Project Management
37:37 Project File Management
45:04 Performance Stats and FPS
49:07 First Person Template Setup
3
Interactive Systems
54:38 Interactive Objects and Hover Effects
1:20:23 Blender Asset Creation
1:28:25 Dialogue System Setup
1:46:00 Decision Trees and Branching
4
Materials and Shading
1:04:03 Materials and Textures
1:09:00 Tri-planar Shading Introduction
1:17:03 Shader Graph Overview
5
Asset Creation Tools
1:53:15 Bool Tool for Modeling
2:05:00 Object Spawning System
6
Advanced Mechanics
2:15:21 Assignment Overview and Wrap-up

Key Concepts

  • Build games to executable files for distribution and better performance
  • Never build inside the project folder to avoid corruption
  • Use tri-planar shading to prevent texture stretching on scaled objects
  • Interactive objects need hover materials to communicate clickability
  • Dialogue systems can create branching narratives with decision trees
  • Object spawning allows dynamic world building during gameplay
  • Bool Tool enables complex geometry cutting and shaping in Blender
  • Separate trigger objects from the things they control for better organization