Monday covers this lecture covers fundamental Blender workflows for creating modular 3D assets, including proper export procedures, UV unwrapping, and material application. Students learn to create reusable components like walls, pillars, doors, and rocks for Unity game environments. Wednesday focuses on this lecture covered student project presentations showcasing Unity interactive scenes, followed by introduction to first-person controllers, trigger zones, script-based animation, and modular asset creation for 3D environments.
This lecture covers fundamental Blender workflows for creating modular 3D assets, including proper export procedures, UV unwrapping, and material application. Students learn to create reusable components like walls, pillars, doors, and rocks for Unity game environments.
Watch Full Lecture →This lecture covered student project presentations showcasing Unity interactive scenes, followed by introduction to first-person controllers, trigger zones, script-based animation, and modular asset creation for 3D environments.
Watch Full Lecture →