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AVC 287 • Spring 2026

Week 5

Follow Through and Exaggeration
February 18, 2026
Monday was a holiday – No class

Week Overview

This lecture covers follow through animation using phase offset techniques and introduces exaggerated squash and stretch using bone rigs with constraints.

Follow Through Phase Offset Exaggeration Bone Rigging Squash Stretch Animation Cycles
Wednesday
February 18, 2026

Follow Through and Exaggeration

This lecture covers follow through animation using phase offset techniques and introduces exaggerated squash and stretch using bone rigs with constraints.

Watch Full Lecture →
1
Follow Through Fundamentals
0:00 Introduction and Presidents Day
4:09 Principles of Animation Overview
5:16 Follow Through with Objects
11:42 Animation Blocking and Keyframes
20:07 Wave Properties and Phase
27:40 Make Cyclic for Looping
2
Bone Rigging Techniques
40:08 Follow Through with Bones
58:12 Weight Painting and Subdivision
1:10:04 Phase Offset Principles
3
Exaggeration and Squash Stretch
1:19:07 Exaggeration and Squash Stretch
1:24:18 Bone Constraints and Controllers
1:38:22 Squash Stretch Animation
4
Advanced Animation Techniques
1:55:56 Motion Capture Recording
2:04:11 Transferring Animation to Objects

Key Concepts

  • Follow through is achieved by delaying animation down a chain using phase offset
  • Make cyclic (Shift+E) creates seamless loops that repeat forward and backward in time
  • Wave properties include amplitude, wavelength, and phase relationships between objects
  • Stretch-to bone constraints enable squash and stretch with dual anchor points
  • Controller bones provide animation handles without affecting mesh deformation
  • Block out animations with constant interpolation before adding smooth curves
  • Motion capture can be simulated using auto-keyframing during playback