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AVC 287 • Spring 2026

Week 4

Smearing and Follow Through Animation & Animation Feedback & Follow Through
February 09 – 11, 2026

Week Overview

Monday covers this lecture covers advanced animation principles including smearing techniques using both manual scaling and the Smear add-on, follow through animation using hierarchical objects, and an introduction to bone-based rigging for deformation animation. Wednesday focuses on this lecture provided detailed feedback on student animation projects including squash and stretch continuums, hammer animations, and anticipation scenes. The session concluded with a demonstration of armature follow-through animation and rendering workflows.

Smearing Follow Through Rigging Deformation Animation Principles Blender Add-ons Animation Feedback Squash Stretch Armature Rigging Rendering
Monday
February 09, 2026

Smearing and Follow Through Animation

This lecture covers advanced animation principles including smearing techniques using both manual scaling and the Smear add-on, follow through animation using hierarchical objects, and an introduction to bone-based rigging for deformation animation.

Watch Full Lecture →
1
Course Introduction
0:00 Introduction and Gaming Discussion
6:45 Course Setup and Smearing Overview
2
Scene Setup and Materials
11:16 Blender Scene Setup and Materials
3
Smearing Techniques
21:44 Basic Scale-Based Smearing Animation
43:01 Installing and Using Smear Add-on
1:17:02 Comparing Different Smear Techniques
1:31:41 Follow Through Principles Introduction
4
Follow Through Animation
1:33:56 Hierarchical Animation and Double Anchor Points
1:58:51 Introduction to Bones and Rigging
5
Bone Rigging Fundamentals
2:07:32 Creating Armatures and Binding Meshes
2:18:11 Pose Mode and Bone Animation

Key Concepts

  • Smearing is deformation motivated by velocity rather than impact
  • Subdivision is required for smooth deformation in 3D objects
  • The Smear add-on provides multiple approaches: elongation, motion lines, and multiple instances
  • Follow through requires hierarchical animation with parent-child relationships
  • Double anchor point problems can be solved using empty objects as parents
  • Bone rigging workflow: create armature, build in edit mode, bind with automatic weights
  • Pose mode is used for animating bones after rigging is complete
  • Always animate the root of a hierarchy for positional movement
Wednesday
February 11, 2026

Animation Feedback & Follow Through

This lecture provided detailed feedback on student animation projects including squash and stretch continuums, hammer animations, and anticipation scenes. The session concluded with a demonstration of armature follow-through animation and rendering workflows.

Watch Full Lecture →
1
Student Presentations
12 student projects
0:00 Introduction and Setup
0:29 Student Feedback: Continuum Animation
3:47 Student Feedback: Hammer Ball Animation
5:16 Student Feedback: Hammer Anticipation
8:46 Student Feedback: Bouncing Ball
12:52 Student Feedback: Squash Stretch
22:12 Student Feedback: Heavy Light
28:04 Student Feedback: Anticipation Scenes
31:54 Student Feedback: Audio Issues
38:06 Student Feedback: Lateral Movement
52:21 Student Feedback: Graph Editor
1:16:01 Student Feedback: Continuum Timing
2
Technical Concepts
1:26:00 Blocking with Constant Interpolation
1:43:54 Armature Follow Through Animation
3
Production Workflow
2:03:05 Camera Setup and Materials
2:13:03 Rendering and After Effects

Key Concepts

  • Constant interpolation helps with blocking animation poses
  • F-curve manipulation is critical for proper bounce timing
  • Squash and stretch requires proper anchor point placement
  • Follow-through animation uses multiple bones for realistic motion
  • Rendered movies should loop multiple times for presentation
  • Gravity acceleration must be reflected in animation curves
  • Multi-part rigs require careful coordination between objects