Monday covers introduction to Unity's core systems including 3D objects, physics, lighting, and materials. Students learned to create animated bouncing balls with squash and stretch principles, interactive controls, and UI elements. Wednesday focuses on students received feedback on bouncing ball projects and explored Unity's prefab system, object spawning, and transform relationships. The lecture covered practical implementation of spawners, material animation, and modular design principles.
Introduction to Unity's core systems including 3D objects, physics, lighting, and materials. Students learned to create animated bouncing balls with squash and stretch principles, interactive controls, and UI elements.
Watch Full Lecture →Students received feedback on bouncing ball projects and explored Unity's prefab system, object spawning, and transform relationships. The lecture covered practical implementation of spawners, material animation, and modular design principles.
Watch Full Lecture →