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AVC 200 • Spring 2026

Week 1

Course Introduction and Unity Basics
January 21, 2026
Monday was a holiday – No class

Week Overview

First class covering course structure, expectations, and materials, followed by introductions and a hands-on tutorial of Unity fundamentals including interface navigation, object creation, animation, and basic scripting.

course logistics Unity basics animation scripting game development project workflow Unity interface
Wednesday
January 21, 2026

Course Introduction and Unity Basics

First class covering course structure, expectations, and materials, followed by introductions and a hands-on tutorial of Unity fundamentals including interface navigation, object creation, animation, and basic scripting.

Watch Full Lecture →
1
Course Overview and Logistics
0:00 Introduction and Class Format
1:14 Class Structure and Schedule
4:58 Attendance Options and Expectations
8:05 Communication and Discord Setup
10:26 Weekly Project Workflow
14:01 Sharing Work and Critique Sessions
16:03 Semester Schedule and Dates
16:47 Required Materials and Equipment
20:21 Computer Requirements and Options
26:38 Grading and Late Work Policy
28:36 AI and Machine Learning Tools
29:02 Technology Orientation Assignment
2
Introductions and Setup
36:45 Instructor Introduction
37:37 Student Introductions
47:07 Discord Names and Video Presentation Guidelines
3
Unity Fundamentals
53:38 Unity Game Engine Overview
1:04:13 Unity Installation and Setup
1:17:42 Unity Interface and Project Structure
4
Animation and Interactivity
1:32:33 Creating and Animating Objects
1:41:13 Materials and Color Assignment
1:47:52 Animation Fundamentals in Unity
1:55:01 Creating Smooth Animation Loops
2:07:03 Animation Controller and State Machine
2:14:45 Adding Interactivity with Scripts
2:25:52 Testing and Avoiding the Big Bang Approach

Key Concepts

  • Weekly project workflow includes ideation, creation, and critique sessions
  • Unity is a powerful game engine with a scene-based project structure
  • GameObjects are the fundamental building blocks in Unity scenes
  • Materials control the visual appearance and color of 3D objects
  • Animation clips define how object properties change over time
  • Animation controllers use state machines to manage animation transitions
  • C# scripts add interactivity and custom behavior to GameObjects
  • Incremental testing prevents issues and follows good development practices
  • The Unity interface consists of Scene, Game, Hierarchy, Project, and Inspector windows