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AVC 185 • Spring 2026

Week 7

UV Unwrapping and Texture Projection & Material Texturing and Building Presentations
March 02 – 4, 2026

Week Overview

Monday covers this lecture covers the fundamentals of UV unwrapping, texture coordinate systems, and projection methods. Students learn the difference between UV and triplanar projection, how to mark seams and unwrap objects, and best practices for creating clean UV maps. Wednesday focuses on students presented their textured materials and complementary buildings while receiving detailed feedback on proper texture mapping, node setup, and artistic consistency. The instructor demonstrated correct material workflows and addressed common technical issues.

UV Unwrapping Texture Coordinates Triplanar Projection Seam Marking Substance Painter Material Workflow Material Texturing Node Setup Building Design UV Mapping Displacement Maps Normal Maps
Monday
March 02, 2026

UV Unwrapping and Texture Projection

This lecture covers the fundamentals of UV unwrapping, texture coordinate systems, and projection methods. Students learn the difference between UV and triplanar projection, how to mark seams and unwrap objects, and best practices for creating clean UV maps.

Watch Full Lecture →
1
Texture Mapping Fundamentals
0:00 Introduction and Audio Check
4:51 Normal vs Bump Mapping
10:01 Texture Coordinate Nodes Overview
14:15 UV Space Fundamentals
2
UV Space and Principles
32:30 UV Unwrapping Principles
46:15 Substance Painter UV Demonstration
3
Projection Methods
57:05 Triplanar Projection Setup
1:27:00 UV vs Triplanar Comparison
1:36:35 Default Primitive UV Maps
4
Practical Unwrapping
1:55:25 Manual UV Unwrapping Process
2:08:30 Complex Object Unwrapping
2:17:33 Seam Placement Strategies
2:25:00 Advanced Unwrapping Techniques

Key Concepts

  • Normal maps are the modern standard, storing XYZ data in RGB channels
  • UV projection requires unwrapping, triplanar works without UV maps
  • UV unwrapping principles: no overlap, consistent texel density, coherence
  • Seams are necessary cuts to flatten 3D surfaces into 2D UV space
  • Place seams in less visible areas to hide distortion
  • More seams reduce distortion but increase complexity
  • UV islands must be arranged efficiently to maximize pixel usage
  • Live unwrap automatically updates UV maps when seams are modified
Wednesday
March 04, 2026

Material Texturing and Building Presentations

Students presented their textured materials and complementary buildings while receiving detailed feedback on proper texture mapping, node setup, and artistic consistency. The instructor demonstrated correct material workflows and addressed common technical issues.

Watch Full Lecture →
1
Student Material Presentations
0:00 Introduction and Setup
0:59 Student Material Presentations Begin
5:03 Texture Mapping Feedback Discussion
2
Building Design Critiques
11:36 Building Presentations and Critiques
22:18 Texture Application Troubleshooting
3
Technical Problem Solving
29:07 File Compression and Unzipping
42:16 Geometry Nodes and Scaffolding
59:00 Lighting and Shadow Techniques
4
Advanced Techniques
1:17:01 Advanced Material Node Setup
1:30:26 Curved Wall and Ramp Creation
1:43:38 UV Mapping and Projection Issues
5
Instructor Demonstrations
2:05:24 Instructor Material Demonstration
2:27:00 Displacement vs Normal Mapping

Key Concepts

  • Normal maps require XYZ information and normal map nodes
  • Bump maps use scalar black and white data for height information
  • UV unwrapping is essential for proper texture projection
  • Displacement mapping requires dense geometry to be effective
  • Consistent artistic principles create cohesive visual work
  • File compression requires proper extraction before use
  • Geometry nodes provide procedural modeling capabilities
  • Material workflows should follow established best practices