Monday covers this lecture covers the fundamental principles of materials and textures in computer graphics, focusing on understanding channels, data types, and the relationship between human perception and digital color storage. Wednesday focuses on this lecture covers student presentations of boolean modeling projects followed by an introduction to material creation using bump maps, normal maps, and displacement techniques.
This lecture covers the fundamental principles of materials and textures in computer graphics, focusing on understanding channels, data types, and the relationship between human perception and digital color storage.
Watch Full Lecture →This lecture covers student presentations of boolean modeling projects followed by an introduction to material creation using bump maps, normal maps, and displacement techniques.
Watch Full Lecture →