Example
Score & Collection System
Tag collectibles, wire them to GameCollectionManager, and display a live score. Covers threshold events, showUI, and GameUIManager wiring.
GameCollectionManager
InputTriggerZone
showUI
Threshold Events
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Deep Dive
Character Controllers
Third-person and first-person player movement. Covers required components, Cinemachine setup, spawn points, moving platform support, and dodge mode.
CharacterControllerCC
CharacterControllerFP
Cinemachine
SpawnPoint
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Deep Dive
Inventory System
Track multiple named item slots with counts, capacity limits, and per-slot events. Built-in icon card UI, scene persistence, and full/empty callbacks.
GameInventoryManager
InventorySlot
onFull
Persistence
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