Monday covers this lecture covers the fundamentals of creating walk cycles in Blender, from basic foot patterns to complex character rigs. Students learn about contact and passing poses, hip motion relationships, and the principles of weight and timing in animation. Wednesday focuses on this lecture reviews student submissions for character rigging and Rube Goldberg animations, addresses technical issues with rotation systems, and introduces walk cycle animation fundamentals with hands-on demonstration.
This lecture covers the fundamentals of creating walk cycles in Blender, from basic foot patterns to complex character rigs. Students learn about contact and passing poses, hip motion relationships, and the principles of weight and timing in animation.
Watch Full Lecture →This lecture reviews student submissions for character rigging and Rube Goldberg animations, addresses technical issues with rotation systems, and introduces walk cycle animation fundamentals with hands-on demonstration.
Watch Full Lecture →