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AVC 185 • Spring 2026

Week 10

Dinner Plates UV Packing & Furniture Modeling and Substance Painter Texturing
March 30 – 1, 2026

Week Overview

Monday covers this lecture covers modeling dinner plates with proper topology, UV packing multiple objects into shared texture sets, and advanced Substance Painter techniques including anchor points for reading layer information across multiple channels. Wednesday focuses on students presented their chair and table modeling projects with texture variations, while troubleshooting UV mapping issues and learning advanced Substance Painter techniques including symmetry painting and stylization filters.

UV Packing Anchor Points Plate Modeling Smart Masks Topology ID Maps Furniture Modeling Substance Painter UV Mapping Texture Variations Bounding Box Modifier Workflow
Monday
March 30, 2026

Dinner Plates UV Packing

This lecture covers modeling dinner plates with proper topology, UV packing multiple objects into shared texture sets, and advanced Substance Painter techniques including anchor points for reading layer information across multiple channels.

Watch Full Lecture →
1
Modeling Setup
0:00 Introduction and Gaming Discussion
9:54 Dinner Plates Modeling Overview
14:02 Grid Fill and Topology
2
UV Workflow
23:32 UV Packing Multiple Objects
46:05 Export and Substance Painter Setup
54:09 Plate Modeling Process
1:17:07 UV Unwrapping and Packing
1:22:43 ID Maps and Mesh Masking
3
Substance Painter Techniques
1:33:04 Anchor Points Introduction
1:38:51 Creating Circular Features
1:44:49 Height and Color Mapping
2:01:17 Surface Texture and Roughness
2:07:13 Smart Masks and Scratches
2:17:01 Color Variation Techniques

Key Concepts

  • Grid fill only works with even numbers of subdivisions around circular objects
  • UV packing allows multiple objects to share one texture set while remaining separate meshes
  • ID maps enable easy masking of individual meshes within shared texture sets
  • Anchor points allow reading layer information across multiple channels in Substance Painter
  • Smart masks combined with manual painting provides procedural generation with artistic control
  • Breaking up computer-perfect surfaces with variation creates more realistic materials
  • Controlling edges in subdivision surface modeling prevents unwanted smoothing
  • Separate layers for different material properties allows independent adjustment of effects
Wednesday
April 01, 2026

Furniture Modeling and Substance Painter Texturing

Students presented their chair and table modeling projects with texture variations, while troubleshooting UV mapping issues and learning advanced Substance Painter techniques including symmetry painting and stylization filters.

Watch Full Lecture →
1
Student Project Reviews
8 student presentations
1:39 Student Presentation: Chair and Table Calibration
5:36 Texture Variations: New and Weathered
16:10 Height Channel Discussion and Workflow
29:12 Mat Project: Iron Man Design
40:24 Wood Grain Direction and Masking
1:12:14 Multiple UV Maps Problem
1:26:56 Student Presentation: Custom Masks Approach
1:37:49 Student Presentation: Applied Bevel Issues
2:02:05 Student Presentation: Mat Project Updates
2:24:54 Symmetry Painting and Stylization Filters
2
Technical Discussions
13:54 Student Presentation: Bounding Box Setup
23:04 Student Presentation: UV Unwrapping Issues
32:55 Student Presentation: Argyll Chair Recreation
1:19:32 Student Presentation: Screen Recording Issues
2:14:33 USD Import and Node Adjustments
3
Workflow and Tools
55:43 Student Presentation: Incomplete Assignment
1:35:29 Student Presentation: Factory Settings Reset
1:54:32 Modifier Application Best Practices
4
Setup and Introduction
0:00 Introduction and Audio Setup

Key Concepts

  • UV unwrap unbeveled geometry, then export with bevel modifier intact
  • Height channel information should be aggressive in Substance Painter, then dialed back in Blender
  • Multiple UV maps can cause texture import issues - check data properties panel
  • Wood grain direction should follow the long axis of each piece
  • Save incremental files before applying destructive modifiers
  • USD export applies all modifiers automatically during the export process
  • Symmetry painting tools enable efficient radial patterns for circular objects
  • Stylization filters can transform basic paint strokes into complex artistic effects