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3:50
Lecture Search Engine Demo
10:46
Weekend Assignment Check-in
11:05
Materials on Object Parts
14:00
Topology Fundamentals: Quads vs Triangles
18:55
Edge Loops and Clean Topology
24:03
Engons and Topology Issues
32:17
Tree Texturing Example
35:25
Apply Scale Importance
40:18
Join vs Topology Changes
44:59
Origin Point Management
50:20
Planar vs Non-Planar Faces
56:00
Tools vs Modifiers Comparison
1:17:19
Tree and Ground Scene Setup
2:16:13
Vertex Groups and Material Assignment
2:22:59
Assignment Clarification and Wrap-up
0:00
Introduction and Setup
2:09
Student Feedback: Indoor Scene with Arrays
5:05
Student Feedback: Candle Lighting and Emission
7:47
Student Feedback: Log Cabin Construction
8:12
Student Feedback: Audio Recording Issues
10:40
Student Feedback: Terrain and Scatter Tools
13:13
Student Feedback: Faceting and Shade Smoothing
14:15
Student Feedback: Forest and Room Scenes
17:08
Student Feedback: Texture Imports and Toaster
19:13
Lighting and Shadow Discussion
26:36
Student Feedback: Outdoor and Indoor Blends
30:29
Student Feedback: Particle Systems and Grass
36:00
Student Feedback: Gravity Falls Inspired Scene
42:51
Student Feedback: A-Frame Cabin Design
46:41
Student Feedback: Five Nights at Freddy's Scene
52:33
Student Feedback: Dining Table Scene
59:59
Student Feedback: Landscape and Space Station
1:08:12
Student Feedback: Forest and Indoor Lighting
1:11:03
Student Feedback: Global Illumination Room
1:14:11
Student Feedback: Final Scene Review
1:18:01
Interior Room Construction Techniques
1:24:00
Backface Culling and Face Normals
1:31:00
Global Illumination and Ray Tracing
1:40:00
Ambient Occlusion and Material Emission
1:47:00
Weight Painting and Vertex Groups
1:57:00
Distribution Masks for Scatter Surface
2:07:00
Z-Fighting and Overlapping Faces
2:11:00
Rock Creation with Subdivision Surface
2:18:00
Sculpting Tools and Techniques
2:24:00
Forest Integration and Final Tips