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AVC 185 • Spring 2026

Week 3

February 02 – 4, 2026
Monday
February 02, 2026

Lecture Search Engine Demo

Introduction, Lecture Search Engine Demo, Weekend Assignment Check-in...

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1
Lecture Content
23 chapters
0:00 Introduction
3:50 Lecture Search Engine Demo
10:46 Weekend Assignment Check-in
11:05 Materials on Object Parts
14:00 Topology Fundamentals: Quads vs Triangles
18:55 Edge Loops and Clean Topology
24:03 Engons and Topology Issues
32:17 Tree Texturing Example
35:25 Apply Scale Importance
40:18 Join vs Topology Changes
44:59 Origin Point Management
50:20 Planar vs Non-Planar Faces
56:00 Tools vs Modifiers Comparison
1:04:44 Subdivision Strategies
1:17:19 Tree and Ground Scene Setup
1:30:48 Face Normals Explained
1:37:25 Red Equals Bad Rule
1:45:11 Extrude Tool Fundamentals
1:52:55 Inset Tool Demonstration
1:59:39 Loop Cut Tool Usage
2:08:57 Building Windows Example
2:16:13 Vertex Groups and Material Assignment
2:22:59 Assignment Clarification and Wrap-up
Wednesday
February 04, 2026

Student Feedback: Indoor Scene with Arrays

Introduction and Setup, Student Feedback: Indoor Scene with Arrays, Student Feedback: Candle Lighting and Emission...

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1
Lecture Content
30 chapters
0:00 Introduction and Setup
2:09 Student Feedback: Indoor Scene with Arrays
5:05 Student Feedback: Candle Lighting and Emission
7:47 Student Feedback: Log Cabin Construction
8:12 Student Feedback: Audio Recording Issues
10:40 Student Feedback: Terrain and Scatter Tools
13:13 Student Feedback: Faceting and Shade Smoothing
14:15 Student Feedback: Forest and Room Scenes
17:08 Student Feedback: Texture Imports and Toaster
19:13 Lighting and Shadow Discussion
26:36 Student Feedback: Outdoor and Indoor Blends
30:29 Student Feedback: Particle Systems and Grass
36:00 Student Feedback: Gravity Falls Inspired Scene
42:51 Student Feedback: A-Frame Cabin Design
46:41 Student Feedback: Five Nights at Freddy's Scene
52:33 Student Feedback: Dining Table Scene
59:59 Student Feedback: Landscape and Space Station
1:08:12 Student Feedback: Forest and Indoor Lighting
1:11:03 Student Feedback: Global Illumination Room
1:14:11 Student Feedback: Final Scene Review
1:18:01 Interior Room Construction Techniques
1:24:00 Backface Culling and Face Normals
1:31:00 Global Illumination and Ray Tracing
1:40:00 Ambient Occlusion and Material Emission
1:47:00 Weight Painting and Vertex Groups
1:57:00 Distribution Masks for Scatter Surface
2:07:00 Z-Fighting and Overlapping Faces
2:11:00 Rock Creation with Subdivision Surface
2:18:00 Sculpting Tools and Techniques
2:24:00 Forest Integration and Final Tips